Forge Domain
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can transform from a lump of ore to a beautifully wrought object. Clerics of these deities quest to search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. https://newmultimedia173.weebly.com/disk-cleaner-mac-yellow.html. Deities of this domain include Gond, Reorx, Onatar, Moradin,Hephaestus, and Goibhniu.
Dev c++ free. https://altrenew274.weebly.com/find-any-file-for-mac-sierra.html. Dungeons & Dragons 3.5 Edition Index – Deities February 28, 2007 Deities – Core Page 4 Core Deities Name Reference Align Rank Nicknames / Portfolio Domains Weapon Symbol Bahamut (D&D p058) (Dcn p032) (DR323 p65)+ LG L “The Platinum Dragon”, “King of the Good Dragons”, “Lord of the North Wind” Good Dragons, Wind. https://newmultimedia173.weebly.com/how-much-dmg-does-mythical-titan-cat-do.html.
Forge Domain Spells
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Blessing of the Forge
https://everalert.weebly.com/rolex-serial-number-dating.html. At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon. Once you use this feature, you can’t use it again until you finish a long rest.
Channel Divinity: Artisan’s Blessing
Starting at 2nd level, you can use your Channel Divinity to create simple items. Starting at the beginning of a short rest, you conduct a ritual to your deity that grants you the ability to craft a finished item that is at least part metal. The item is completed at the end of the
rest. The object can be worth no more than 100 gp, and as part of this ritual you must expend metals, such as coins or other finished items, with a value equal to the item you want to make. The item can be an exact duplicate of a nonmagical item, such as a copy of a key, if you possess the original during your short rest. Soul of the Forge
Starting at 6th level, your mastery of the forge grants you a number of special abilities:
Divine Strike
https://nohartucom.tistory.com/8. At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a
creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. Peerblock download mac. When you reach 14th level, the extra damage increases to 2d8. Saint of Forge and Fire
At 17th level, your affinity for fire and metal becomes more powerful due to your deity’s blessing. You gain immunity to fire damage, and
https://sumpcamicmu.tistory.com/14. while you’re wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. https://newmultimedia173.weebly.com/wwefg-dmg.html.
Once I had read that story, I knew I needed to make a system like that for my own games. I needed to create PCs that could fight mortals without concern, putting them on the level of only other Demigods and the Powers of the Universe themselves. Also, I recently saw the newest Disney film Moana, and the demigod Maui helped inspire this post. Plus, I guess Percy Jackson explores this idea a bit? Anyway, if you have read the story, the majority of the game is character interaction, plotting, and subterfuge. Such a game would require a looser combat system and more esoteric challenges than D&D offers. At its best, D&D is a game of slow attrition, where you use up resources (spell slots, HP, healing items, charges on magic items, class abilities, etc) each day, and 'strategize' about when to best employ certain tactics. The system in the story sounds like some of the less technical, more descriptive systems out there, like Torchbearer or Dungeon World.
So, going into the game, I was faced with two challenges: first, I needed to make the games compatible with D&D. My group of players was still just starting out, and asking the players to learn a brand-new system was likely going to hurt their game, as well as the main game. Next, I needed to make the game in line with my player's style of tabletop gaming. They liked to kill things. They liked crunchy systems they could dig their teeth into and learn how to master. In the end, I used one problem to solve another. I set the game within the D&D multiverse, with the players starting out in the Abyss. For those who aren't familiar, it's a really awful place. The epitome of evil and chaos, everything there basically exists to satisfy its own desires. It's the spawning place for demons within the D&D cosmology. This allowed the players to maintain their lust for killing while giving them the D&D system to continue to dig their teeth into. However, the old game of attrition was no longer viable with these characters. Without going to deeply into the story, I wanted them to slowly grow in power, leveling up much like normal characters, but at an accelerated rate. And I had to make the system D&D-compatible. So, I wrote the following rules for a D&D-compatible Demigod game. If you don't like the idea of your demigod PCs going around and slaughtering things indiscriminately, I've put a couple suggestions at the end of the post. D&D Demigod Characters
Boon of Immortality You stop aging. You are immune to any effect that would age you, and you can't die from old age. If you are killed, you reform in the hall of your parent God. Each time you roll a hit die to gain maximum hit points on a level-up, you gain hit points equal to your hit die + twice your Constitution modifier. Boon of Greatness At level 1, your proficiency bonus is +3. Every two levels you gain, it increases by 1, becoming +12 at level 19.
Your Ability Scores may increase up to 25. When you gain a level, you may raise one ability score by 1 in addition to any other bonuses received upon leveling up. The Demigod also gains one other boon. This is highly dependant upon their parent god, and should reflect it accurately. I've taken the liberty of arranging the Gods in the PHB to the epic boons listed in the DMG. I also included the alternatives to Epic Boons (feat and ability score increase) since Gods of Wisdom and Knowledge would probably prefer things like that. I also left off the Boon of Planar Travel, for story reasons, but I'm sure some of these gods might be interested in using it. Alternatively, if you want a more interactive-with-the-Gods game, you could make every Demigod get a form of it limited to their God's domain. Ability Score Improvement: Note: also increased the caps of the chosen abilities by 1 for each point given. Chauntea, Mielikki, Beory, Fharlanghn, Paladine, Boldrei, Thrym, Re-Horakhty, Odin, Kord Feat of choice: Note: if the feat includes an ability score increase, it is doubled Torm, Oghma, Waukeen, Pholtus, Majere, Gilean, Aureon, Blibdoolpoolp, Dionysus, Thoth, Erathis Combat Prowess: Bane, Erythnul, Dol Dorn, Grolantor, Morrigan, Ares Dimensional Travel: Selune, Celestian, The Traveler, Sehanine Moonbow, Hermes, Bast Fate: Beshaba, Savras, Istus, Chislev, Tiamat, Arawn, Nike, Forseti Fortitude: Ilmater, St. Cuthbert, Arawai, Moradin, Manannan mac lir, Hercules, Sif High Magic: Lliira, Wee Jas, Solinari, Nuitari, Eadro, Math Mathonwy, Hecate, Cegilune Invincibility: Helm, Pelor, Trithereon, Kiri-Jolith, Maglubiyet, Belenus, Skadi Irresistible Offense: Tempus, Hextor, Dol Arrah, Hruggek, Sekolah, Nuada, Aphrodite, Balder Luck: Tymora, Olidammara, Olladra, Skerrit, Tyche, Bes, Hermod, Avandra Magic Resistance: Mystra, Boccob, Lunitari, Lolth, Hestia, Isis, Frey Peerless Aim: Bhaal, Obad-Hai, Balinor, Corellon Larethian, Artemis, Uller Perfect Health: Lathander, Talona, Incabulos, Semuanya, Brigantia, Demeter, Frigga, Zehir Quick Casting: Milil, Ralishaz, Branchala, Apollo, Hathor, Ioun 5e Dmg Boons Gift From Gods CrosswordRecovery: Eldath, Myrkul, Iuz, Mishakal, Bahamut, Diancecht, Osiris, Freya Resilience: Auril, Heironeous, Chemosh, The Fury, Gruumsh, Goibhniu, Hephestus, Tyr Skill Proficiency: Deneir, Gond, Vecna, Reorx, Onatar, Yondalla, Lugh, Athena, Imhotep Speed: Malar, Umberlee, Shinare, Rillifane Allathil, Pan, Njord Spell Recall: Azuth, Rao, Zivilyn, Deep Sashelas, Oghma, Odur Fire Soul: Loviatar, Sune, Sirrion, Sargonnas, Surtur, Apep, Asmodeus Night Spirit: Kelemvor, Shar, Nerull, Takhisis, The Keeper, Hades, Anubis, Hel, Torog Stormborn: Talos, Zeboim, The Devourer, Skoraeus Stonebones, The Daghdah, Zeus, Set, Thor, Melora 5e Dmg Boons Gift From Gods MovieUnfettered:Silvanus, Ehlonna, Ulaa, Habbakuk, Laogzed, Dunatis, Poseidon, Sobek, Aegir Truesight: Cyric, Hiddukei, The Mockery, Garl Glittergold, Hera, Ptah, Heimdall, Raven Queen Undetectability: Leira, Mask, Tharizdun, Morgion, The Shadow, Kurtulmak, Nephthys, Loki
Dmg 5e Pdfstronger even at low levels.At high levels, of course, is where things start to break down. At high levels, it's very rare for PCs to miss any attacks or fail to cast any spells. I would to use the epic monsters homebrew thread to keep them on their toes. Of course, combat in D&D is as much attrition as anything else. So while they have normal AC, their enemies don't last as long in combat and thus get fewer rounds to deal damage. Their improved HP from the Boon of Immortality should allow them to survive the few extra rounds needed to get their big hits in. If they can take down other Demigods, I would want it to at least be a good fight. Modifications5e Dmg Boons Gift From Gods Lyrics
First, I'd tone down the power level of the gifts from their God-Parent. Make them more akin to empowered feats than Epic Boons. Maybe I'll do a post on how I would modify the feats to make them more Demigod-like. Second, I'd get rid of the Boon of Greatness. As I said, in 5e there is already a big difference between a +3 and a +5 in ability scores, so giving players the opportunity to get up to +7 relatively quickly via ability scores should be enough to set them apart. Additionally, while an ability score tends to affect one casting method or combat style, proficiency covers a lot of areas on the character sheet and you can quickly go from characters who are slightly-empowered mortals to God-Challenging Legends. If that's your bag, then keep it in, but in the demigod story the characters were more focused on tricking the Gods than murdering them. And if you do decide to run something like this, make sure to post the story online. With the right players, it could be truly epic and inspire new stories of greatness.
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